Formalities... yay!
Heyas! My name is Lee and this here is my blog. I have done the unspeakable... and you're looking at it. I swore I would never do such a thing, but here I am - I blame a lack of sleep. Bleh.
I went to school for programming and got a fancy degree that has gotten me no where incredibly fancy. I chose it on a whim when confronted with the ultimate choice of WHAT TO DO WITH JOOR LIFE! Man, what a crock... While I enjoy it (I have the ability to be content no matter the situation) I often think I would be better served as a helicopter pilot, a cartoonist, or a culinary genius.
Anyways... this here blog is going to serve a purpose. It will fuel my motivation to code and design. In short, I have made a couple sweet, but fruitless attempts now at game design driven by a life-long passion for the art. Each time has fizzled out in a blaze of not-so-glorious glory. Part of the problem may be the fact that my game idea(s) are... well... they've been described as ambitious. ...And that they are. I'm a pretty modest person, but I am confident that if I can get it together I could and would make one of the most enjoyable games to play around. But that's a sentiment shared by about 8 million people, I know. Anyways, my ideas are better... :D I'm working using XNA and C# Express Edition. I dig it alot. Moreso than my past game dev environments. I'll go into that later...
I will be posting fairly frequently to keep the ball rolling. The posts will likely contain stuff related to the game as I make it. It will likely start out dull because despite working on it pretty regularly the past couple of weeks I have little to show for it. I keep finding myself working on the behind-the-scenes aspects - the stuff that will ultimately make the work 10x easier but for now is tedious and without reward - so I will only have theory and updates to show at first, but at least it's something. At least it may provide some insight into the birth of something nice. With this backing me I will keep at the tasks at hand and progress, though I'll tell ya right now it might be kind of slow going... Having a full time job, full time girl friend, house-shopping, and battling a mean WoW addiction (Liege on Emerald Dream, look me up!)
Until next time...
Cheers!
I went to school for programming and got a fancy degree that has gotten me no where incredibly fancy. I chose it on a whim when confronted with the ultimate choice of WHAT TO DO WITH JOOR LIFE! Man, what a crock... While I enjoy it (I have the ability to be content no matter the situation) I often think I would be better served as a helicopter pilot, a cartoonist, or a culinary genius.
Anyways... this here blog is going to serve a purpose. It will fuel my motivation to code and design. In short, I have made a couple sweet, but fruitless attempts now at game design driven by a life-long passion for the art. Each time has fizzled out in a blaze of not-so-glorious glory. Part of the problem may be the fact that my game idea(s) are... well... they've been described as ambitious. ...And that they are. I'm a pretty modest person, but I am confident that if I can get it together I could and would make one of the most enjoyable games to play around. But that's a sentiment shared by about 8 million people, I know. Anyways, my ideas are better... :D I'm working using XNA and C# Express Edition. I dig it alot. Moreso than my past game dev environments. I'll go into that later...
I will be posting fairly frequently to keep the ball rolling. The posts will likely contain stuff related to the game as I make it. It will likely start out dull because despite working on it pretty regularly the past couple of weeks I have little to show for it. I keep finding myself working on the behind-the-scenes aspects - the stuff that will ultimately make the work 10x easier but for now is tedious and without reward - so I will only have theory and updates to show at first, but at least it's something. At least it may provide some insight into the birth of something nice. With this backing me I will keep at the tasks at hand and progress, though I'll tell ya right now it might be kind of slow going... Having a full time job, full time girl friend, house-shopping, and battling a mean WoW addiction (Liege on Emerald Dream, look me up!)
Until next time...
Cheers!

1 Comments:
You blogged!!!
By
pnoland, At
April 3, 2007 at 6:46 PM
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