Delay of Game...
Much apologies to my THRONGS of faithful readers. I know you've been frothing with anticipation, I honestly can't blame you, but you really should have better things to do than watch me do nothing.
Anyways... my... delay has been inevitable I suppose. Ever since the summer all those years ago when I first truly hunkered down and played Halo multiplayer. It was inevitable. I would lose myself in the splendour of Halo 3 for these past months... I've finally loosened the grip a tad (ironically, I say so on the very day the first downloadable map content is released), I've got a respectable Colonel and skill rating of 41. I can shift my focus back to what I set off to do all those months ago (see previous posts).
I've got good news! I've managed to get beyond the ever-looming milestone... for real this time! (see previous posts) My physics are working as intended... they're in need of a bit of tweaking, but I've got my MapTastic map editor creating landscapes, and I've got my full game allowing the player to interact with those landscapes. There's a LOT of work left to go into it, but with this hurdle past, the hard part is really past me. That hurdle was the one that has done me in so many times before and now it's so long gone it's not even remembered... not even a footnote.
Please be patient while I tweak those physics settings, add a few more animations for my crappy test model (see previous posts), and I will be posting a movie demo of my crappy test player in my crappy test environment, with crappy test animation and crappy test interaction for you to crap to. Ohh it will be crappy!
Anyways... my... delay has been inevitable I suppose. Ever since the summer all those years ago when I first truly hunkered down and played Halo multiplayer. It was inevitable. I would lose myself in the splendour of Halo 3 for these past months... I've finally loosened the grip a tad (ironically, I say so on the very day the first downloadable map content is released), I've got a respectable Colonel and skill rating of 41. I can shift my focus back to what I set off to do all those months ago (see previous posts).
I've got good news! I've managed to get beyond the ever-looming milestone... for real this time! (see previous posts) My physics are working as intended... they're in need of a bit of tweaking, but I've got my MapTastic map editor creating landscapes, and I've got my full game allowing the player to interact with those landscapes. There's a LOT of work left to go into it, but with this hurdle past, the hard part is really past me. That hurdle was the one that has done me in so many times before and now it's so long gone it's not even remembered... not even a footnote.
Please be patient while I tweak those physics settings, add a few more animations for my crappy test model (see previous posts), and I will be posting a movie demo of my crappy test player in my crappy test environment, with crappy test animation and crappy test interaction for you to crap to. Ohh it will be crappy!

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