Animated Sprite Maker - Phase 1 Complete
It actually seemed like a long time and a lot of work to get the first of 3 parts of my new Animated Sprite Maker tool working... by the looks of my last update it only took a week. Huh! That's pretty good, I gots to say! Gives me some positivity to the next two stages of development. The bulk of it will be in the 2nd phase, there's not a whole lot to the 3rd, at least I think, but we'll see I suppose.
The Animated Sprite Maker is broken up very similar to the Tile-Based Map Editor MapTastic I was working on before. Stage 1 consisted of creating Tiles to be used in creating whole Maps in Stage 2. Here, Stage 1 consists of creating a Skeleton to be used in creating Sprites and Animations in Stage 2. Stage 3 in both will consist of a Test/Debug mode where you can make sure things are working as needed (most probably by allowing user control as if it were really in the game).
I said I would post a movie of Skeleton creation when I finished the first stage, and I will, but I do have some very minor changes to make before it, just cause I'm a stickler for details. I should get it up there tonight. I'm very excited to see what I can do with this. It should work very well with a crude MoCap system and so me and Pat will probably attempt to take advantage of that as soon as the technical junk is ironed out. I was cackling with glee when my first skeleton came to be and I was moving it around. Good things are too come, just wait and see!
The Animated Sprite Maker is broken up very similar to the Tile-Based Map Editor MapTastic I was working on before. Stage 1 consisted of creating Tiles to be used in creating whole Maps in Stage 2. Here, Stage 1 consists of creating a Skeleton to be used in creating Sprites and Animations in Stage 2. Stage 3 in both will consist of a Test/Debug mode where you can make sure things are working as needed (most probably by allowing user control as if it were really in the game).
I said I would post a movie of Skeleton creation when I finished the first stage, and I will, but I do have some very minor changes to make before it, just cause I'm a stickler for details. I should get it up there tonight. I'm very excited to see what I can do with this. It should work very well with a crude MoCap system and so me and Pat will probably attempt to take advantage of that as soon as the technical junk is ironed out. I was cackling with glee when my first skeleton came to be and I was moving it around. Good things are too come, just wait and see!

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