Controlled Doses of Exceptional Blather

Tuesday, April 8, 2008

The World Is A Magic Place

Here I am signing in this morning anticipating the need to type up an explanation of how I've veered drastically from my original intent again... but hey! I did that last time! Alright! :D

My progress is slow due to real life hecticity (that's my new fancy word), but it's coming along. I've decided to forego Inverse Kinematics, just as I neared completion of it. It was taking too long and I was to the point where the framework was down and it was in need of some serious fine tuning. Well, that's time consuming work, and time is one thing that is in short supply around here. Besides, it's silly to work on an enhancement to animation, when you don't even have animation... no? NO??? Yeah, exactly.

Anyways, I mentioned last time that I had some new goals:

1. Skeleton creation (Status: Mostly done, in need of fine tuning and enhancement (IK))
2. SpriteSheet definition (Status: As of last night - done. Woo!)
3. Sprite creation (Basic framework done. Still in need of slight conceptual work then doing)
4. Animation definition (Basic framework done. In need of concept work then doing)

Things seem to be going well, no? I think so! Heh. At least for this one little tool it seems the end is in sight. The question is, how much will it help the overall whole of the game? I think quite a bit, but we'll see. It's somewhat depressing to think that all this tons of work is going into such a small fraction of the whole... but those things add up. And it's not like it's not interesting work. And fruitful... almost... soon... hopefully.

And now, because the mass(es) are clamoring for imagery! I must appease! Finally!!



Animated Sprite Maker - Welcome Screen



Animated Sprite Maker - Skeleton Editor



Animated Sprite Maker - SpriteSheet Editor
(Happy Gandhi sprite is in no way, shape, or form indicative of final result)

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