Mastery Devolution
Devolution noun: retrograde evolution
Howdy, and welcome back! The theoretical world of Mastery that I've been plotting and scheming over for the past... year? Buh?! Wow... err, anyways... the world is changing once again. In light of my last post I have been debating the ins and outs of this game world that I've conceived fairly thoroughly when possible. What I've determined is that my scope, admittedly ridiculous in size, is too large for me to realistically accomplish. I can't manage a persistent MMO world. I don't have the artistic ability to generate a whole world's worth of art assets. I don't have the time to develop the ability... I don't have the resources to even begin thinking of running such a venture. SO... we must adapt in order to proceed. We must cut some of the goals so that those left can flourish. We must focus and tune and advance. The result will be all the better for it... and maybe there actually will be a result in the end. :) (You know typing this I just realized that they've done this exact same thing with Warhammer Online only weeks ago, so I don't feel too bad)
As stated in previous post(s), there are several goals I wish for for my ideal game.
1. Deep engaging combat system
2. Exploration and mystery
3. Scope
4. Intensity
Due to this new focus on my resources and skills and availability, I have decided to focus on the first and last goals with hopes that should it all prove entertaining and attractive and fun. Also, that in the future I can build upon their foundation and achieve the others, in this game or another.
Thinking about it, I think the ideal way to immerse in an intense, well-tuned, combat heavy game is an arena brawler game. You thought I was going to say a fighting game, didn't ya?! ...but those are too common, I have to do something different here. :P I suppose in essence it will be just that, but with a very fancy package. I would like to incorporate several RPG elements which will lift it above the likes of every normal fighting game (yes, I'm confident enough that I can say this despite being in love with Soul Calibur IV which just came out). Perhaps your interest and/or imagination is piqued with the thought, or maybe I'm on my own here, but I will try and elaborate in the near future as to specific details.
Thanks for reading!
Howdy, and welcome back! The theoretical world of Mastery that I've been plotting and scheming over for the past... year? Buh?! Wow... err, anyways... the world is changing once again. In light of my last post I have been debating the ins and outs of this game world that I've conceived fairly thoroughly when possible. What I've determined is that my scope, admittedly ridiculous in size, is too large for me to realistically accomplish. I can't manage a persistent MMO world. I don't have the artistic ability to generate a whole world's worth of art assets. I don't have the time to develop the ability... I don't have the resources to even begin thinking of running such a venture. SO... we must adapt in order to proceed. We must cut some of the goals so that those left can flourish. We must focus and tune and advance. The result will be all the better for it... and maybe there actually will be a result in the end. :) (You know typing this I just realized that they've done this exact same thing with Warhammer Online only weeks ago, so I don't feel too bad)
As stated in previous post(s), there are several goals I wish for for my ideal game.
1. Deep engaging combat system
2. Exploration and mystery
3. Scope
4. Intensity
Due to this new focus on my resources and skills and availability, I have decided to focus on the first and last goals with hopes that should it all prove entertaining and attractive and fun. Also, that in the future I can build upon their foundation and achieve the others, in this game or another.
Thinking about it, I think the ideal way to immerse in an intense, well-tuned, combat heavy game is an arena brawler game. You thought I was going to say a fighting game, didn't ya?! ...but those are too common, I have to do something different here. :P I suppose in essence it will be just that, but with a very fancy package. I would like to incorporate several RPG elements which will lift it above the likes of every normal fighting game (yes, I'm confident enough that I can say this despite being in love with Soul Calibur IV which just came out). Perhaps your interest and/or imagination is piqued with the thought, or maybe I'm on my own here, but I will try and elaborate in the near future as to specific details.
Thanks for reading!
