Is Frighteningly A Word?
Well, it's been a crazy several weeks since my last post. Craziness is always going on in the background though. Surprisingly, between financial craziness, emotional distress after finding out my cat is sick, and failed attempts at build a new PC, I have been making some pretty decent progress with my AnimatedSpriteMaker toolset.
As stated in the previous post, my overall plan for the game I'd like to develop has scaled drastically down. However, the tools I plan to use to bring the game to fruition have not changed. I still need 2D sprites. I still need them versatile. I still need them animated. Fortunately, the tools I've developed are very dynamic. I believe I could create any type of game involving 2D sprites with this stuff... perhaps in the future I will do just that... or make it available for doing just that... we'll see.
Frighteningly... I think the hard parts are done! An update of the 4 pieces:
2D Skeleton Creator - 90% done but functional. In need of minor enhancement.
SpriteSheet Creator - 99% done and functional, thanks to enhancements put in this week.
Sprite Arrangement Tool - 75% done, mostly functional. Needs enhancement and minor fixes.
Sprite Animation Tool - 60% (the hard part) done. Not yet functional. Needs fixes and testing and then enhancement.
So of those four, all but the second were pretty major undertakings. The third one, which I'm currently focused on, was easily the most intimidating one for me. It seemed like a very challenging task developing the tools that would allow you to arrange images over the skeleton appropriately and realistically... but I've managed to do it. It works. I can maybe get this 3rd part over with this or next week and move on to the last part. It's going to be rough also, but the hard part is done. It'll just be a matter of putting together the pieces and trying it out.
This is AWESOME mostly because, when I started it... in fact, up until the last couple weeks here, this whole toolset has been entirely theoretical. In my head it seemed like the right way to go about accomplishing the goals, but there was no proof. Even during my research on 2D sprite animation, I never saw anything like what this does... which would normally be enough to turn me in another direction. But the ideas seemed feasible, and as it turns out... in all likelihood they will be successful. Only time will tell for sure. I'll keep you posted to let you know. In the mean time, I hope to get an image of my sample sprite up here when the 3rd part is done... soon.
As stated in the previous post, my overall plan for the game I'd like to develop has scaled drastically down. However, the tools I plan to use to bring the game to fruition have not changed. I still need 2D sprites. I still need them versatile. I still need them animated. Fortunately, the tools I've developed are very dynamic. I believe I could create any type of game involving 2D sprites with this stuff... perhaps in the future I will do just that... or make it available for doing just that... we'll see.
Frighteningly... I think the hard parts are done! An update of the 4 pieces:
2D Skeleton Creator - 90% done but functional. In need of minor enhancement.
SpriteSheet Creator - 99% done and functional, thanks to enhancements put in this week.
Sprite Arrangement Tool - 75% done, mostly functional. Needs enhancement and minor fixes.
Sprite Animation Tool - 60% (the hard part) done. Not yet functional. Needs fixes and testing and then enhancement.
So of those four, all but the second were pretty major undertakings. The third one, which I'm currently focused on, was easily the most intimidating one for me. It seemed like a very challenging task developing the tools that would allow you to arrange images over the skeleton appropriately and realistically... but I've managed to do it. It works. I can maybe get this 3rd part over with this or next week and move on to the last part. It's going to be rough also, but the hard part is done. It'll just be a matter of putting together the pieces and trying it out.
This is AWESOME mostly because, when I started it... in fact, up until the last couple weeks here, this whole toolset has been entirely theoretical. In my head it seemed like the right way to go about accomplishing the goals, but there was no proof. Even during my research on 2D sprite animation, I never saw anything like what this does... which would normally be enough to turn me in another direction. But the ideas seemed feasible, and as it turns out... in all likelihood they will be successful. Only time will tell for sure. I'll keep you posted to let you know. In the mean time, I hope to get an image of my sample sprite up here when the 3rd part is done... soon.

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