Comcast Drops The Ball!
Yessir, I've been without Internet access at home for 3 days now, and it's not looking like much will change any time soon. Comcast swore they wouldn't have any problem hooking me up with new service, and that I could go ahead and cancel my existing one... of course when they came out to do so on Friday it didn't take long for the installer to realize it wouldn't be possible. Some major hardware needed to hook up the house was missing, so a crew will have to come fix it before I can consider trying to install the service again... bleh. Anyways... I'm not one to let a bad thing keep me down. I'll be making the most of my time away from Halo 3 multiplayer by coding as much and as quickly as possible, and probably also finishing some games I've had on my plate for far too long... :P Bioshock, Fallout 3, DMC 4, etc.
Progress
Little to none... Been too busy working. :( I did debug enough to figure out why my camera isn't panning properly though... My classes are stepping on each other's toes. My keyboard moves my ships sprite. My scene manager also moves my ship's sprite to where it thinks it should be shown relative to the camera's view. And then my game manager moves my camera to where it thinks it should be in relation to the ship's location... so my camera is moving according to the ship, and the ship is moving according to the camera... so yeah, they fly away immediately and it doesn't work very well. I'll fix this tonight. :P
TO-DO
Same as last time. :|
Since I'm without progress today, I will comment on some detail as to the game's content. I think I will start with what I think the beginning of the game will entail.
You sign into your Xbox, select your profile, and select New Pilot. Your pilot will be your link to your ranking, your money, your progress, and what resources and ships you might have available. You will select from one of three ship chassis to begin with... some standard military issue grunt's ships. One will be agile, one will be a heavy weapons platform, and one will specialize in subterfuge and intelligence. Overall, these will be the 3 ship types available as the game progresses. The agile ship will zip all over the place dodging threats and hitting behind enemy lines. The brute force ship will take a beating and take out a small chunk of the galaxy with it. The subterfuge ship will focus on radar systems, cloaking devices, disabling the enemies, and scouting.
New pilots will begin at an air force base on Earth. It will be some time in the late 21st century or early 22nd. From the system colonies, reports of an alien threat have begun to pop up. It seems scouting parties of alien craft have begun to enter the solar system, many even trying to scout Earth and it's moon. The player will take off on a recon assignment and will quickly encounter enemy scouting parties scattered all over the place. They will be very very very high in number, but fortunately they'll only be scouts, so they will be weak. By the time the player has managed to get their first flight out of the way, they will have managed to secure a new rank (rewards keep people happy!) the reward of which will be an upgrade to their cannons allowing for tracers (the "basic" gun will be a nose mounted machine gun. Until the tracers become available it will just come out of the front of the ship and hit whatever's in direct line of sight). Ranking promotions will follow regularly along with other rewards.
The player will be notified that debris was found in the wreckage, and that the need for them to begin salvaging will be of utmost importance. Next flight, they will be equiped with a claw that descends out of the bottom of their ship to collect stuff. In this way, kills may result in any number of "drops" much like WoW or Diablo, varying in rarity and effect. Game will more or less proceed thusly, with the player getting kills, getting money, buying upgrades (scientists will develop new technology based on that which you discover), salvaging drops, and making their ship into a terrible alien killing machine. Threats will get smarter, faster, bigger, and meaner as they go.
The player will eventually go from Earth to the Moon to Jupiter and/or Saturn, the asteroid belt, the Sun itself perhaps, and eventually to the alien home world. When that's all said and done, then multiplayer will give them a whole other mess of stuff to do for fun.
Progress
Little to none... Been too busy working. :( I did debug enough to figure out why my camera isn't panning properly though... My classes are stepping on each other's toes. My keyboard moves my ships sprite. My scene manager also moves my ship's sprite to where it thinks it should be shown relative to the camera's view. And then my game manager moves my camera to where it thinks it should be in relation to the ship's location... so my camera is moving according to the ship, and the ship is moving according to the camera... so yeah, they fly away immediately and it doesn't work very well. I'll fix this tonight. :P
TO-DO
Same as last time. :|
Since I'm without progress today, I will comment on some detail as to the game's content. I think I will start with what I think the beginning of the game will entail.
You sign into your Xbox, select your profile, and select New Pilot. Your pilot will be your link to your ranking, your money, your progress, and what resources and ships you might have available. You will select from one of three ship chassis to begin with... some standard military issue grunt's ships. One will be agile, one will be a heavy weapons platform, and one will specialize in subterfuge and intelligence. Overall, these will be the 3 ship types available as the game progresses. The agile ship will zip all over the place dodging threats and hitting behind enemy lines. The brute force ship will take a beating and take out a small chunk of the galaxy with it. The subterfuge ship will focus on radar systems, cloaking devices, disabling the enemies, and scouting.
New pilots will begin at an air force base on Earth. It will be some time in the late 21st century or early 22nd. From the system colonies, reports of an alien threat have begun to pop up. It seems scouting parties of alien craft have begun to enter the solar system, many even trying to scout Earth and it's moon. The player will take off on a recon assignment and will quickly encounter enemy scouting parties scattered all over the place. They will be very very very high in number, but fortunately they'll only be scouts, so they will be weak. By the time the player has managed to get their first flight out of the way, they will have managed to secure a new rank (rewards keep people happy!) the reward of which will be an upgrade to their cannons allowing for tracers (the "basic" gun will be a nose mounted machine gun. Until the tracers become available it will just come out of the front of the ship and hit whatever's in direct line of sight). Ranking promotions will follow regularly along with other rewards.
The player will be notified that debris was found in the wreckage, and that the need for them to begin salvaging will be of utmost importance. Next flight, they will be equiped with a claw that descends out of the bottom of their ship to collect stuff. In this way, kills may result in any number of "drops" much like WoW or Diablo, varying in rarity and effect. Game will more or less proceed thusly, with the player getting kills, getting money, buying upgrades (scientists will develop new technology based on that which you discover), salvaging drops, and making their ship into a terrible alien killing machine. Threats will get smarter, faster, bigger, and meaner as they go.
The player will eventually go from Earth to the Moon to Jupiter and/or Saturn, the asteroid belt, the Sun itself perhaps, and eventually to the alien home world. When that's all said and done, then multiplayer will give them a whole other mess of stuff to do for fun.

0 Comments:
Post a Comment
Subscribe to Post Comments [Atom]
<< Home